![]() ![]() A radio can be switched on in the lunch room to make the bomber explode without contact.If the player is low-leveled and wishes to avoid fighting, it may be best to throw some firecrackers upon opening the back door and use the distraction to quickly grab the supply packages, though bear in mind that the water can render firecrackers useless, and be aware of the bomber that is hiding near a package.A handful of lockpicks are scattered around, some of which are on a counter near the power switch and one is at the entrance of the store.There is also an ATM nearby the checkout aisles, buried under a pile of shopping carts, looting it can yield at least $300. Two can be found around the checkout aisles while another two are in the back of the store. Some of the cash registers can be looted to yield varying amounts of money.Grappling Hook is not needed, the area can in fact be completed faster by simply jumping. This can be repeated as many times as needed. A quick under 30 second run of this area allows the player to pick up the 3 packages and exit the area. After entering there are 3 Disaster Relief On-site Packages that can be taken without having to fight zombies or open locks. If the player wishes to focus only on gaining Survivor experience this is the best place in the game to do so. However, great care must be taken as virals will keep spawning when standing near the hard-locked door to the GRE crates. Two GRE crates are behind a hard-locked door and a locker with a hard lock is in a cafe area if an interested player wants additional loot. One package is in a lunch room, partially blocked off by a makeshift barrier while the other one is in a small office where a bomber lurks within if it has been unlocked through advancing the main questline. Behind an easy locked door, the backroom contains the remaining two supply packages, but also a small horde of biters. Once the electricity is deactivated, the player may then proceed to collect the three disaster relief supply packages scattered on the shelves and the lockpicks nearby the switch. From the counter the player can jump on top of the wooden pallet in front of the fuse box and turn it off, or use a Grappling Hook to do it. From there jump on top of the counter where one of the Disaster Relief On-site Packages sits. The best and fastest way to the fuse box is to jump down on top of the "jump Drink" fridge door and then across to the shelves. Upon switching it off, the electricity cannot be turned back on due to the switch breaking down. As a result, the player must carefully jump from shelf to shelf or use a grappling hook, avoiding the water until they reach a fuse box towards the back of the room. The floor has been partially flooded with electrified water. The interior of the Stuffed Turtle consists of a large open space lined with many shelves and check-out counters. It can be easily identified by a continually repeating prerecorded message advertising the store, but also attracting hordes of infected from the outside. The Stuffed Turtle is a large grocery store situated near several large apartment buildings and a radio tower safe zone. A full run by a decently equipped runner can be completed in as little as 3,5 minutes. Each Hard lockpicking chest has a chance of spawning the legendary King weapon modification. This is advisable when either focussing on completing the challenge or obtaining money, weapons and notably upgrades. ![]() ![]() Hard difficulty requires a completion time of fifteen minutes or less while nightmare difficulty requires a completion time of twenty-five minutes or less.A full run includes getting all 5 Disaster Relief On-site Packages and picking up items from all chests. In normal difficulty, completing the mission in eight minutes or less will unlock the reward. Depending on the game difficulty, the time it takes to unlock the guru reward will differ. Each chest will also contain a weapon mod. ![]() Anything more than this will give you gray weapons. The adept reward will be unlocked with a completion time around twenty-five minutes unlocking green and blue-tier weapons. The expert reward will be unlocked with a completion time around fifteen minutes unlocking purple-tier weapons. Master reward is unlocked after eight minutes has passed unlocking orange-tier weapons. At the end of the prison, there is a back room filled with rewards.Ĭlearing the map in eight minutes or less will unlock the guru reward unlocking gold-tier weapons and King weapon mods. While there is no time limit on this quest, the amount of time it takes to complete the mission will determine what loot you will get. ![]()
0 Comments
Leave a Reply. |