MSBuildExtensionsPath = C:\Users\stpau\.vscode\extensions\ms-vscode.csharp-1.21.9\.omnisharp\1.34.9\.msbuild Registered MSBuild instance: StandAlone 16.3 - "C:\Users\stpau\.vscode\extensions\ms-vscode.csharp-1.21.9\.omnisharp\1.34.9\.msbuild\Current\Bin"ĬscToolPath = C:\Users\stpau\.vscode\extensions\ms-vscode.csharp-1.21.9\.omnisharp\1.34.9\.msbuild\Current\Bin\Roslyn MSBUILD_EXE_PATH environment variable set to 'C:\Users\stpau\.vscode\extensions\ms-vscode.csharp-1.21.9\.omnisharp\1.34.9\.msbuild\Current\Bin\MSBuild.exe' Path: C:\Users\stpau\.vscode\extensions\ms-vscode.csharp-1.21.9\.omnisharp\1.34.9\OmniSharp.exe Target: c:\Users\stpau\New Unity Project\New Unity Project.sln Here is the omnisharp log: Starting OmniSharp server at 2020. I have 4.7.1 already installed so this may not be the problem. NET version from whatever I manually typed to 4.7.1. When attempting solution 4, as stated above, Unity (or VS Code for all I know) automatically changes. I do not know if this is intentional or if this is the problem. GlobalSection(MonoDevelopProperties) = preSolutionįor some reason, the sln file seems to be used for Visual Studio 2010. GlobalSection(SolutionProperties) = preSolution Project(".Release|Any CPU.Build.0 = Release|Any CPU The sln file the project creates reads Microsoft Visual Studio Solution File, Format Version 11.00
0 Comments
Leave a Reply. |